Workshop on Game-based teaching made easy -
21 - 23 April, 2017 - Porto, Portugal
In conjunction with the 9th International Conference on Computer Supported Education - CSEDU 2017
Instructional designer since September 2015 after completing a Master of Educational Science and Technology. I focus on distance learning whilst trying to activate students nonetheless (parttime school). And at the fulltime education I focus mainly on blended education.
Game-based learning is a concept that many teachers would like to apply in their classes and modules but it is also a concept which can be hard to grasp. "How do I do it? Where do I start?" In this workshop some theory is presented along with examples applied at Saxion. Teachers are presented with tools, tips and tricks which they can use. However the most valuable asset that teachers take away from this workshop is the mindset on how to implement gaming elements into their modules to increase student activity and student motivation. Next to this, teachers will work on their own module, together with their peers and the workshop leader.
February 21, 2017
March 1, 2017
Camera Ready and Registration:
March 13, 2017
WORKSHOP PROGRAM COMMITTEE
Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines.
Papers must be submitted electronically via the web-based submission system using the appropriated button on this page.
After thorough reviewing by the workshop program committee complemented by members of the main conference program committee, all accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference and on CD-ROM support.
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library (http://www.scitepress.org/DigitalLibrary/).
SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every paper is given a DOI (Digital Object Identifier).