Workshops

International Workshop on Tool Support for Formal Methods Education – TSFME 2011
* CANCELLED *
Call for Papers
Co-chairs

Kasi Periyasamy
University of Wisconsin-La Crosse
U.S.A.
e-mail
 
Kenny Hunt
University of Wisconsin-La Crosse
U.S.A.
e-mail
 
Scope

Formal methods have become an increasingly important field of study in the computing sciences due to a variety of factors that include an increase in demand for correct and reliable software systems, and an emerging awareness of privacy and security. Even though curriculum committees recognize formal methods as an essential field of study within software engineering, faculty members who teach software engineering find it more difficult to teach formal methods because of lack of adequate tool support. Tools for formal methods education may range from simple editors to typeset formal specifications to theorem provers that help proving the correctness and consistency of formal specifications.

The TSFME 2011 workshop focuses on tool support primarily for teaching formal methods. The aim of this workshop is to create an awareness of the availability of these tools for formal methods educators.

International Workshop on Virtual Worlds for Open Learning – ViWOL 2011
* CANCELLED *
Call for Papers
Co-chairs

Colin Allison
University of St. Andrews
U.K.
e-mail
 
Alan Miller
University of St. Andrews
U.K.
e-mail
 
Scope

Virtual worlds continue to attract considerable interest as an innovative means of engaging students through the use of immersive, collaborative environments. They allow for the dynamic creation of content and for that content to be programmed. They empower students to explore learning environments that would be inaccessible to them in the real world. Learners achieve presence through the proxies of avatars, and consequently are aware of and may interact with fellow learners within the virtual environment. Interactivity ranges from simple exhibits as might be found in a museum to configurable, complex simulations visualised in a 3D space. At the same time there are now numerous open learning initiatives which seek to encourage the sharing of independently produced quality educational resources through the Internet, but these are mostly web-based, so the challenge of realizing open learning within virtual worlds remains. Until now, Second Life (SL) has been the dominant virtual world technology in use, and whilst attractive in that it is a ready-made – albeit commercial – service, it was not designed for open educational use and has significant social and technical drawbacks when used for that purpose. This workshop seeks to identify and address the challenges which need to be met to support the widespread use of virtual world technology in the emerging open learning context.

 

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